Monster

Senior Environment Artist

ZeniMax Media Inc.

Uppsala, UPP

JOBBINFORMATION
ADRESS
Uppsala, UPP
SKICKAD
30+ dagar sedan
Overview:

MachineGames is looking for a new Sr. Environment Artist to join our team and help strengthen our art department!

 

Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. 

 

In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.

 

 

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

 

 

This is a permanent position starting as soon as possible with the possibility to be onsite/hybrid in either our HQ in Uppsala our our satellite office in Sundsvall, Sweden. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.

Responsibilities:
  • Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
  • Create realistic PBR textures and materials to compliment the games art direction.
  • Use existing assets and content to populate the game world in a believable and visually appealing way.
  • Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
  • Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
  • Take relevant memory and performance restrictions into consideration.
  • Supervise junior members of the team. 
Qualifications:
  • Demonstrated experience in at least one full AAA game development cycle.
  • High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
  • Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
  • Strong understanding of modularity and the use of trim sheets for optimal level building.
  • Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
  • Flexibility to adapt asset creation to any art style.
  • Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
  • Portfolio demonstrating prior environment art work.
  • Full working proficiency in English, both written and oral. 
  • CV in English
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ZeniMax Media Inc.