Illustratör-jobb i Sverige
Ungdomsbarometern AB
Stockholm, STHM
Ungdomsbarometerns praktikprogram är öppet för ansökningar till nästa termin! Är du nyfiken, analytisk, kreativ och vill bli del av ett gäng med stark sammanhållning? Kom och gör praktik hos oss! Få praktikplatser erbjuder samma kombination av spännande, kreativa projekt i framkant och skarp arbetslivserfarenhet med riktiga u...
AcadeMedia Support
Gothenburg, undefined
Som grafisk designer/ digital designer hos oss på AcadeMedia får du prova på att producera grafisk design och kommunikation över flera digitala kanaler för flera varumärken. Du kommer att få testa på ett arbete med en variation av uppdrag, antingen enskilt eller i en arbetsgrupp, som till viss del påminner om de uppgifter vår...
Arion Recruitment
Gothenburg, undefined
You will work closely with remote developers and stakeholders, playing a critical role in delivering premium user experiences that support driving-related functionality, vehicle mission-related tasks, and connected services. Industry Insight & Innovation: Stay informed of the latest industry trends in automotive and related technology, integrating new insights into design solutions that future-proof product offerings.
Platform24
Stockholm, STHM
Build and deliver on strong, integrated marketing efforts using a mix of content marketing, digital marketing, email marketing, and webinars to drive positioning, brand awareness, and new business opportunities. Closely partner with other marketing team members, as well as sales, customer success, product teams, and relevant teams at Platform24, and external parties.
Precis Digital
Stockholm, STHM
At Precis, we are a group of friendly experts in creative, media buying, analytics & marketing science and technology with a joint mission to help great companies thrive in the digital landscape. Our different offices also offer different perks such as massage, health care contributions, free book orders, healthy snacks & great coffee, ERP programs and your choice of PC or Mac.
Djerf Avenue
Stockholm, undefined
You will take part in the design planning and development, working closely with our Creative Director and Head of Design Matilda Djerf and the Production team to ensure that our product range has the greatest potential to reach our goals. This role is responsible for developing and optimizing designs to align with our brand direction, and in close collaboration with the Production team, you will support the material selection and cost management process.
Truecaller
Stockholm, AB
A great compensation package: Competitive salary, 30 days of paid vacation, flexible working hours, private health insurance, parental leave top-up, pension contribution, Udemy membership to keep learning and improving, and free gym membership. In addition, now and then check out the playroom for a fun break or join our exciting parties and or team activities such as Lab days, Running team, movie nights in our cinema, or a Geek lunch.
Arion Recruitment
Gothenburg, undefined
This role involves close collaboration with various stakeholders including designers, engineers, digital modelers and project leads to facilitate the timely delivery of necessary assets and support materials. • Be the speaking partner to Engineering side in all projects and the one who actively seeks out what parts need icons and what symbol is to be represented in every project.
AcadeMedia Support
Gothenburg, undefined
Designteamet på AcadeMedias marknadsavdelning i Göteborg behöver förstärkas med en grafisk designer/ digital designer. Som anställd hos oss kommer du att tillhöra ett ambitiöst, kreativt och nyfiket team. Vårt kontor är centralt beläget, ett stenkast från Göteborgs centralstation.Om tjänsten
Som grafisk designer/ digital desig...
Resourced
Göteborg, VTG
We are looking for an talented Design Lead with a skillset spanning graphical design, interaction design and user experience who can continue our work on designing the most compelling PLM system (web application) in the industry. We run a simple process using Figma, starting with rough wireframes, gradually enhancing them iteratively using internal and external feedback as needed until we’ve reached a “pixel perfect” result.